Compare any two graphics cards:
VS

GeForce GTX 1050 Ti vs Radeon RX 460

Intro

The GeForce GTX 1050 Ti makes use of a 14 nm design. nVidia has set the core speed at 1290 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this specific model. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

Compare all of that to the Radeon RX 460, which features clock speeds of 1090 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 896 SPUs as well as 56 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
Radeon RX 460 5595 points
Difference: 2139 (38%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the GeForce GTX 1050 Ti is 2% faster than the Radeon RX 460 overall, because of its greater bandwidth. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 2688 (2%)

Texel Rate

The GeForce GTX 1050 Ti will be just a bit (approximately 1%) more effective at AF than the Radeon RX 460. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 880 (1%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 1050 Ti is a better choice, by a large margin. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 23840 (137%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 Ti Radeon RX 460
Manufacturer nVidia AMD
Year October 2016 August 2016
Code Name GP107-400 Polaris 11
Memory 4096 MB 4096 MB
Core Speed 1290 MHz 1090 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 75 watts 75 watts
Bandwidth 114688 MB/sec 112000 MB/sec
Texel Rate 61920 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 768 896
Texture Mapping Units 48 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 14 nm
Transistors 3300 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield