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GeForce GTX 1050 Ti vs Radeon R7 260X

Intro

The GeForce GTX 1050 Ti has a clock speed of 1290 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit memory bus, and makes use of a 14 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon R7 260X, which uses a 28 nm design. AMD has clocked the core speed at 1100 MHz. The GDDR5 RAM works at a frequency of 1625 MHz on this specific model. It features 896 SPUs as well as 56 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
Radeon R7 260X 4381 points
Difference: 3353 (77%)

Zcash Mining Hash Rate

GeForce GTX 1050 Ti 138 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 43 (45%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Radeon R7 260X 115 Watts
Difference: 40 Watts (53%)

Memory Bandwidth

In theory, the GeForce GTX 1050 Ti will be 10% faster than the Radeon R7 260X overall, due to its greater bandwidth. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 10688 (10%)

Texel Rate

The GeForce GTX 1050 Ti should be a small bit (about 1%) more effective at anisotropic filtering than the Radeon R7 260X. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 320 (1%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 1050 Ti is a better choice, and very much so. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 23680 (135%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon R7 260X
Manufacturer nVidia AMD
Year October 2016 October 2013
Code Name GP107-400 Bonaire XTX
Memory 4096 MB 2048 MB
Core Speed 1290 MHz 1100 MHz
Memory Speed 7000 MHz 6500 MHz
Power (Max TDP) 75 watts 115 watts
Bandwidth 114688 MB/sec 104000 MB/sec
Texel Rate 61920 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 768 896
Texture Mapping Units 48 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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