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GeForce GTX 1050 Ti vs GeForce GTX 560 Ti

Intro

The GeForce GTX 1050 Ti comes with a GPU core clock speed of 1290 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1750 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 48 Texture Address Units, and 32 ROPs.

Compare those specs to the GeForce GTX 560 Ti, which makes use of a 40 nm design. nVidia has clocked the core speed at 822 MHz. The GDDR5 memory is set to run at a speed of 1002 MHz on this specific card. It features 384 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 560 Ti 3466 points
Difference: 4268 (123%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 95 Watts (127%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 560 Ti should in theory be a bit better than the GeForce GTX 1050 Ti in general. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 13568 (12%)

Texel Rate

The GeForce GTX 1050 Ti will be a bit (more or less 18%) more effective at AF than the GeForce GTX 560 Ti. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 9312 (18%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1050 Ti is a better choice, and very much so. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 14976 (57%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 560 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year October 2016 January 2011
Code Name GP107-400 GF114
Memory 4096 MB 1024 MB
Core Speed 1290 MHz 822 MHz
Memory Speed 7000 MHz 4008 MHz
Power (Max TDP) 75 watts 170 watts
Bandwidth 114688 MB/sec 128256 MB/sec
Texel Rate 61920 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 768 384
Texture Mapping Units 48 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1950 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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