Compare any two graphics cards:
GeForce GTX 1050 Ti vs Radeon HD 6870
IntroThe GeForce GTX 1050 Ti features clock speeds of 1290 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.Compare those specifications to the Radeon HD 6870, which has GPU clock speed of 900 MHz, and 1024 MB of GDDR5 RAM set to run at 1050 MHz through a 256-bit bus. It also is comprised of 1120 SPUs, 56 TAUs, and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6870 should in theory be a bit faster than the GeForce GTX 1050 Ti in general. (explain)
Texel RateThe GeForce GTX 1050 Ti is a lot (more or less 23%) better at anisotropic filtering than the Radeon HD 6870. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 1050 Ti is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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