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GeForce GTX 1050 Ti vs GeForce GTX 295

Intro

The GeForce GTX 1050 Ti comes with a GPU core clock speed of 1290 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1750 MHz through a 128-bit bus. It also features 768 Stream Processors, 48 TAUs, and 32 ROPs.

Compare those specs to the GeForce GTX 295, which features clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 240 SPUs as well as 80 TAUs and 28 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 295 289 Watts
Difference: 214 Watts (285%)

Memory Bandwidth

Performance-wise, the GeForce GTX 295 should theoretically be quite a bit superior to the GeForce GTX 1050 Ti overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 109088 (95%)

Texel Rate

The GeForce GTX 295 is a lot (about 49%) faster with regards to texture filtering than the GeForce GTX 1050 Ti. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 30240 (49%)

Pixel Rate

The GeForce GTX 1050 Ti will be quite a bit (more or less 28%) better at AA than the GeForce GTX 295, and able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 9024 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 295
Manufacturer nVidia nVidia
Year October 2016 January 8, 2009
Code Name GP107-400 G200b
Memory 4096 MB 896 MB (x2)
Core Speed 1290 MHz 576 MHz (x2)
Memory Speed 7000 MHz 1998 MHz (x2)
Power (Max TDP) 75 watts 289 watts
Bandwidth 114688 MB/sec 223776 MB/sec
Texel Rate 61920 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 768 240 (x2)
Texture Mapping Units 48 80 (x2)
Render Output Units 32 28 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 448-bit (x2)
Fab Process 14 nm 55 nm
Transistors 3300 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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