Compare any two graphics cards:
VS

GeForce 9800 GX2 vs GeForce GTX 1050 Ti

Intro

The GeForce 9800 GX2 uses a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 RAM works at a speed of 1000 MHz on this model. It features 128 SPUs along with 64 TAUs and 16 ROPs.

Compare all of that to the GeForce GTX 1050 Ti, which features clock speeds of 1290 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce 9800 GX2 197 Watts
Difference: 122 Watts (163%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 should perform a bit faster than the GeForce GTX 1050 Ti in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 13312 (12%)

Texel Rate

The GeForce 9800 GX2 is quite a bit (about 24%) faster with regards to AF than the GeForce GTX 1050 Ti. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 14880 (24%)

Pixel Rate

The GeForce GTX 1050 Ti should be a lot (more or less 115%) more effective at anti-aliasing than the GeForce 9800 GX2, and also will be able to handle higher resolutions better. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 22080 (115%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GX2 GeForce GTX 1050 Ti
Manufacturer nVidia nVidia
Year Mar 2008 October 2016
Code Name G92 GP107-400
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 1290 MHz
Memory Speed 2000 MHz (x2) 7000 MHz
Power (Max TDP) 197 watts 75 watts
Bandwidth 128000 MB/sec 114688 MB/sec
Texel Rate 76800 Mtexels/sec 61920 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 41280 Mpixels/sec
Unified Shaders 128 (x2) 768
Texture Mapping Units 64 (x2) 48
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 14 nm
Transistors 754 million 3300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield