Compare any two graphics cards:
GeForce GTX 1050 Ti vs GeForce GTX 280
IntroThe GeForce GTX 1050 Ti has a clock frequency of 1290 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit bus, and makes use of a 14 nm design. It is made up of 768 SPUs, 48 TAUs, and 32 ROPs.Compare those specs to the GeForce GTX 280, which uses a 65 nm design. nVidia has clocked the core speed at 602 MHz. The GDDR3 memory works at a frequency of 1107 MHz on this model. It features 240 SPUs along with 80 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 280 should be a lot faster than the GeForce GTX 1050 Ti overall. (explain)
Texel RateThe GeForce GTX 1050 Ti is a lot (approximately 29%) better at AF than the GeForce GTX 280. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 1050 Ti is superior to the GeForce GTX 280, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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