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Geforce GTX 680 vs Radeon RX 570

Intro

The Geforce GTX 680 makes use of a 28 nm design. nVidia has clocked the core speed at 1006 MHz. The GDDR5 memory runs at a speed of 1502 MHz on this particular card. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the Radeon RX 570, which features a core clock speed of 1168 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 256-bit bus, and makes use of a 14 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 570 12108 points
Geforce GTX 680 7650 points
Difference: 4458 (58%)

Ethereum Mining Hash Rate

Radeon RX 570 26 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 10 (63%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 570 150 Watts
Geforce GTX 680 195 Watts
Difference: 45 Watts (30%)

Memory Bandwidth

The Radeon RX 570 should theoretically be a small bit faster than the Geforce GTX 680 overall. (explain)

Radeon RX 570 229376 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 37120 (19%)

Texel Rate

The Radeon RX 570 is a little bit (about 16%) faster with regards to anisotropic filtering than the Geforce GTX 680. (explain)

Radeon RX 570 149504 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 20736 (16%)

Pixel Rate

The Radeon RX 570 is a small bit (about 16%) more effective at full screen anti-aliasing than the Geforce GTX 680, and able to handle higher screen resolutions better. (explain)

Radeon RX 570 37376 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 5184 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon RX 570

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon RX 570
Manufacturer nVidia AMD
Year March 2012 April 2017
Code Name GK104 Polaris 20
Memory 2048 MB 4096 MB
Core Speed 1006 MHz 1168 MHz
Memory Speed 6008 MHz 7000 MHz
Power (Max TDP) 195 watts 150 watts
Bandwidth 192256 MB/sec 229376 MB/sec
Texel Rate 128768 Mtexels/sec 149504 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 37376 Mpixels/sec
Unified Shaders 1536 2048
Texture Mapping Units 128 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon RX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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