Compare any two graphics cards:
VS

Geforce GTX 770 vs Radeon RX 580

Intro

The Geforce GTX 770 features a core clock speed of 1046 MHz and a GDDR5 memory speed of 1753 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It features 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Compare that to the Radeon RX 580, which features clock speeds of 1257 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 memory. It features 2304 SPUs as well as 144 TAUs and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
Geforce GTX 770 7854 points
Difference: 5776 (74%)

Ethereum Mining Hash Rate

Radeon RX 580 28 Mh/s
Geforce GTX 770 14 Mh/s
Difference: 14 (100%)

Zcash Mining Hash Rate

Radeon RX 580 315 Sol/s
Geforce GTX 770 70 Sol/s
Difference: 245 (350%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 580 185 Watts
Geforce GTX 770 230 Watts
Difference: 45 Watts (24%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 580 should perform just a bit faster than the Geforce GTX 770 in general. (explain)

Radeon RX 580 262144 MB/sec
Geforce GTX 770 224384 MB/sec
Difference: 37760 (17%)

Texel Rate

The Radeon RX 580 will be quite a bit (approximately 35%) more effective at texture filtering than the Geforce GTX 770. (explain)

Radeon RX 580 181008 Mtexels/sec
Geforce GTX 770 133888 Mtexels/sec
Difference: 47120 (35%)

Pixel Rate

The Radeon RX 580 will be a little bit (about 20%) more effective at AA than the Geforce GTX 770, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon RX 580 40224 Mpixels/sec
Geforce GTX 770 33472 Mpixels/sec
Difference: 6752 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 770

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 770 Radeon RX 580
Manufacturer nVidia AMD
Year May 2013 April 2017
Code Name GK104 Polaris 20
Memory 2048 MB 8192 MB
Core Speed 1046 MHz 1257 MHz
Memory Speed 7012 MHz 8000 MHz
Power (Max TDP) 230 watts 185 watts
Bandwidth 224384 MB/sec 262144 MB/sec
Texel Rate 133888 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 33472 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 1536 2304
Texture Mapping Units 128 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 770

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield