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GeForce GTX 880M vs Radeon RX 550

Intro

The GeForce GTX 880M features a core clock speed of 954 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Compare those specs to the Radeon RX 550, which has a GPU core clock speed of 1100 MHz, and 2048 MB of GDDR5 RAM running at 1750 MHz through a 128-bit bus. It also features 512 Stream Processors, 32 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
Radeon RX 550 3507 points
Difference: 2853 (81%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 880M 130 Watts
Difference: 80 Watts (160%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 880M should be just a bit faster than the Radeon RX 550 in general. (explain)

GeForce GTX 880M 128000 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 13312 (12%)

Texel Rate

The GeForce GTX 880M should be a lot (approximately 247%) more effective at AF than the Radeon RX 550. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 86912 (247%)

Pixel Rate

The GeForce GTX 880M should be quite a bit (about 73%) more effective at anti-aliasing than the Radeon RX 550, and also will be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 12928 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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Radeon RX 550

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M Radeon RX 550
Manufacturer nVidia AMD
Year March 12 2014 April 2017
Code Name GK104 Polaris 12
Memory 4096 MB 2048 MB
Core Speed 954 MHz 1100 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 130 watts 50 watts
Bandwidth 128000 MB/sec 114688 MB/sec
Texel Rate 122112 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1536 512
Texture Mapping Units 128 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 2200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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