Compare any two graphics cards:
GeForce GTX 460 SE vs Radeon RX 550
IntroThe GeForce GTX 460 SE has a clock speed of 650 MHz and a GDDR5 memory speed of 850 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is comprised of 288 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.Compare those specs to the Radeon RX 550, which makes use of a 14 nm design. AMD has set the core frequency at 1100 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this particular model. It features 512 SPUs along with 32 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 550 should be a little bit faster than the GeForce GTX 460 SE overall. (explain)
Texel RateThe Radeon RX 550 should be a small bit (more or less 13%) faster with regards to anisotropic filtering than the GeForce GTX 460 SE. (explain)
Pixel RateThe GeForce GTX 460 SE is a small bit (about 18%) more effective at FSAA than the Radeon RX 550, and also capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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