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GeForce GTX 295 vs Radeon RX 550

Intro

The GeForce GTX 295 features core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 240 SPUs along with 80 Texture Address Units and 28 ROPs.

Compare all that to the Radeon RX 550, which features a clock speed of 1100 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and uses a 14 nm design. It features 512 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 295 289 Watts
Difference: 239 Watts (478%)

Memory Bandwidth

The GeForce GTX 295 should in theory perform quite a bit faster than the Radeon RX 550 in general. (explain)

GeForce GTX 295 223776 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 109088 (95%)

Texel Rate

The GeForce GTX 295 is much (about 162%) faster with regards to texture filtering than the Radeon RX 550. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 56960 (162%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 295 is superior to the Radeon RX 550, by far. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 14656 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon RX 550
Manufacturer nVidia AMD
Year January 8, 2009 April 2017
Code Name G200b Polaris 12
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 1100 MHz
Memory Speed 1998 MHz (x2) 7000 MHz
Power (Max TDP) 289 watts 50 watts
Bandwidth 223776 MB/sec 114688 MB/sec
Texel Rate 92160 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 240 (x2) 512
Texture Mapping Units 80 (x2) 32
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 14 nm
Transistors 1400 million 2200 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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