Compare any two graphics cards:
GeForce 9500 GT DDR2 vs Radeon HD 5550
IntroThe GeForce 9500 GT DDR2 has a core clock speed of 550 MHz and a DDR2 memory speed of 500 MHz. It also features a 128-bit memory bus, and makes use of a 65 nm design. It features 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare all that to the Radeon HD 5550, which features a core clock speed of 550 MHz and a DDR2 memory speed of 400 MHz. It also uses a 128-bit memory bus, and uses a 40 nm design. It is comprised of 320(64x5) SPUs, 16 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the GeForce 9500 GT DDR2 should perform quite a bit faster than the Radeon HD 5550 in general. (explain)
Texel RateBoth cards have the exact same texel fill rate, so in theory they should be equally good at at anisotropic filtering. (explain)Pixel RateBoth cards have exactly the same pixel fill rate, so theoretically they should be equally good at at anti-aliasing, and be able to handle the same resolutions. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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