Compare any two graphics cards:
Geforce GTX 1080 Ti vs Nvidia Titan Xp
IntroThe Geforce GTX 1080 Ti comes with a GPU core clock speed of 1480 MHz, and the 11264 MB of GDDR5X RAM runs at 1376 MHz through a 352-bit bus. It also is comprised of 3584 SPUs, 224 TAUs, and 88 Raster Operation Units.Compare those specifications to the Nvidia Titan Xp, which has a GPU core clock speed of 1582 MHz, and 12288 MB of GDDR5X RAM set to run at 1426 MHz through a 384-bit bus. It also is comprised of 3840 Stream Processors, 240 Texture Address Units, and 96 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically speaking, the Nvidia Titan Xp should be 13% faster than the Geforce GTX 1080 Ti in general, due to its higher data rate. (explain)
Texel RateThe Nvidia Titan Xp will be a little bit (about 15%) more effective at texture filtering than the Geforce GTX 1080 Ti. (explain)
Pixel RateThe Nvidia Titan Xp will be a small bit (about 17%) faster with regards to AA than the Geforce GTX 1080 Ti, and should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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