Compare any two graphics cards:
Nvidia Titan Xp vs Radeon R9 Nano
IntroThe Nvidia Titan Xp has a GPU clock speed of 1582 MHz, and the 12288 MB of GDDR5X memory is set to run at 1426 MHz through a 384-bit bus. It also is comprised of 3840 SPUs, 240 TAUs, and 96 ROPs.Compare that to the Radeon R9 Nano, which uses a 28 nm design. AMD has clocked the core frequency at 1000 MHz. The HBM RAM is set to run at a speed of 500 MHz on this particular card. It features 4096 SPUs along with 256 TAUs and 64 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Nvidia Titan Xp should in theory be a small bit better than the Radeon R9 Nano in general. (explain)
Texel RateThe Nvidia Titan Xp is quite a bit (more or less 48%) more effective at AF than the Radeon R9 Nano. (explain)
Pixel RateThe Nvidia Titan Xp will be quite a bit (about 137%) better at anti-aliasing than the Radeon R9 Nano, and will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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