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Radeon HD 3850 256MB vs Radeon HD 3850 512MB

Intro

The Radeon HD 3850 256MB features a core clock speed of 668 MHz and a GDDR3 memory speed of 828 MHz. It also makes use of a 256-bit memory bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 16 TAUs, and 16 ROPs.

Compare all that to the Radeon HD 3850 512MB, which comes with a clock frequency of 668 MHz and a GDDR3 memory frequency of 828 MHz. It also uses a 256-bit bus, and uses a 55 nm design. It is made up of 320(64x5) SPUs, 16 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have exactly the same bandwidth, so in theory they should have identical performance. (explain)

Texel Rate

Both cards have the exact same texel rate, so in theory they should be equally good at at AF. (explain)

Pixel Rate

Both cards have exactly the same pixel fill rate, so in theory they should perform equally good at at FSAA, and be able to handle the same resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 3850 256MB

Amazon.com

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Radeon HD 3850 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3850 256MB Radeon HD 3850 512MB
Manufacturer AMD AMD
Year Nov 19, 2007 Nov 19, 2007
Code Name RV670 PRO RV670 PRO
Memory 256 MB 512 MB
Core Speed 668 MHz 668 MHz
Memory Speed 1656 MHz 1656 MHz
Power (Max TDP) 75 watts 75 watts
Bandwidth 52992 MB/sec 52992 MB/sec
Texel Rate 10688 Mtexels/sec 10688 Mtexels/sec
Pixel Rate 10688 Mpixels/sec 10688 Mpixels/sec
Unified Shaders 320(64x5) 320(64x5)
Texture Mapping Units 16 16
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
Fab Process 55 nm 55 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16/AGP 8x PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

Radeon HD 3850 256MB

Amazon.com

Check prices at:

Radeon HD 3850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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