Compare any two graphics cards:
VS

GeForce GT 1030 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GT 1030 has a GPU core speed of 1265 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 64-bit bus. It also is comprised of 384 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

Compare all of that to the Radeon HD 3870 X2 512MB, which comes with core speeds of 825 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3870 X2 512MB should theoretically perform a lot faster than the GeForce GT 1030 overall. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 66048 (134%)

Texel Rate

The GeForce GT 1030 is quite a bit (more or less 53%) more effective at AF than the Radeon HD 3870 X2 512MB. (explain)

GeForce GT 1030 40480 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 14080 (53%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 3870 X2 512MB is a better choice, by a large margin. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce GT 1030 20240 Mpixels/sec
Difference: 6160 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 1030 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year May 2017 Jan 28, 2008
Code Name GP108-300 R680
Memory 2048 MB 512 MB (x2)
Core Speed 1265 MHz 825 MHz (x2)
Memory Speed 6008 MHz 1800 MHz (x2)
Power (Max TDP) 30 watts (Unknown) watts
Bandwidth 49152 MB/sec 115200 MB/sec
Texel Rate 40480 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 384 320(64x5) (x2)
Texture Mapping Units 32 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 16 nm 55 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield