Compare any two graphics cards:
GeForce GT 1030 vs GeForce GT 240 GDDR5
IntroThe GeForce GT 1030 uses a 16 nm design. nVidia has clocked the core frequency at 1265 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this particular model. It features 384 SPUs along with 32 TAUs and 16 Rasterization Operator Units.Compare all that to the GeForce GT 240 GDDR5, which uses a 40 nm design. nVidia has set the core frequency at 550 MHz. The GDDR5 memory runs at a speed of 850 MHz on this card. It features 96 SPUs along with 32 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GT 240 GDDR5 should in theory be a bit better than the GeForce GT 1030 overall. (explain)
Texel RateThe GeForce GT 1030 is much (more or less 130%) faster with regards to anisotropic filtering than the GeForce GT 240 GDDR5. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GT 1030 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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