Compare any two graphics cards:
GeForce 8800 GT 256MB vs GeForce GT 1030
IntroThe GeForce 8800 GT 256MB has a core clock frequency of 600 MHz and a GDDR3 memory frequency of 700 MHz. It also uses a 256-bit memory bus, and makes use of a 65 nm design. It is comprised of 112 SPUs, 56 TAUs, and 16 ROPs.Compare that to the GeForce GT 1030, which has a GPU core clock speed of 1265 MHz, and 2048 MB of GDDR5 RAM running at 1502 MHz through a 64-bit bus. It also features 384 Stream Processors, 32 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GT 1030 should in theory be a little bit superior to the GeForce 8800 GT 256MB in general. (explain)
Texel RateThe GeForce GT 1030 should be just a bit (more or less 20%) better at texture filtering than the GeForce 8800 GT 256MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GT 1030 is superior to the GeForce 8800 GT 256MB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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