Compare any two graphics cards:
VS

Nvidia Titan X vs Radeon Vega Frontier Edition

Intro

The Nvidia Titan X comes with a clock speed of 1417 MHz and a GDDR5X memory frequency of 1251 MHz. It also features a 384-bit memory bus, and makes use of a 16 nm design. It is comprised of 3584 SPUs, 224 Texture Address Units, and 96 ROPs.

Compare those specifications to the Radeon Vega Frontier Edition, which has a core clock frequency of 1382 MHz and a HBM2 memory speed of 1890 MHz. It also features a 2048-bit bus, and uses a 14 nm design. It features 4096 SPUs, 256 TAUs, and 64 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Nvidia Titan X 250 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

Theoretically, the Radeon Vega Frontier Edition should perform a small bit faster than the Nvidia Titan X overall. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
Nvidia Titan X 491520 MB/sec
Difference: 3932 (1%)

Texel Rate

The Radeon Vega Frontier Edition should be just a bit (about 11%) more effective at anisotropic filtering than the Nvidia Titan X. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Nvidia Titan X 317408 Mtexels/sec
Difference: 36384 (11%)

Pixel Rate

The Nvidia Titan X should be much (approximately 54%) more effective at AA than the Radeon Vega Frontier Edition, and able to handle higher resolutions better. (explain)

Nvidia Titan X 136032 Mpixels/sec
Radeon Vega Frontier Edition 88448 Mpixels/sec
Difference: 47584 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Nvidia Titan X

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Nvidia Titan X Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year August 2016 June 2017
Code Name GP102-400 Vega 10 XTX
Memory 12288 MB 16384 MB
Core Speed 1417 MHz 1382 MHz
Memory Speed 10008 MHz 1890 MHz
Power (Max TDP) 250 watts 300 watts
Bandwidth 491520 MB/sec 495452 MB/sec
Texel Rate 317408 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 136032 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 3584 4096
Texture Mapping Units 224 256
Render Output Units 96 64
Bus Type GDDR5X HBM2
Bus Width 384-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 12000 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

Nvidia Titan X

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield