Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs Radeon HD 3850 256MB
IntroThe GeForce 8800 GTS (G80) 640MB has a clock speed of 513 MHz and a GDDR3 memory speed of 792 MHz. It also uses a 320-bit bus, and uses a 90 nm design. It features 96 SPUs, 48 TAUs, and 20 Raster Operation Units.Compare that to the Radeon HD 3850 256MB, which has GPU clock speed of 668 MHz, and 256 MB of GDDR3 memory set to run at 828 MHz through a 256-bit bus. It also is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 8800 GTS (G80) 640MB should in theory perform a little bit faster than the Radeon HD 3850 256MB overall. (explain)
Texel RateThe GeForce 8800 GTS (G80) 640MB is much (about 130%) better at anisotropic filtering than the Radeon HD 3850 256MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 3850 256MB is superior to the GeForce 8800 GTS (G80) 640MB, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!