Compare any two graphics cards:
Radeon R9 Nano vs Radeon RX Vega 56
IntroThe Radeon R9 Nano comes with a GPU core speed of 1000 MHz, and the 4096 MB of HBM memory is set to run at 500 MHz through a 4096-bit bus. It also features 4096 Stream Processors, 256 Texture Address Units, and 64 Raster Operation Units.Compare those specs to the Radeon RX Vega 56, which features a clock frequency of 1156 MHz and a HBM2 memory speed of 1600 MHz. It also features a 2048-bit memory bus, and makes use of a 14 nm design. It is made up of 3584 SPUs, 224 TAUs, and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 Nano will be 22% quicker than the Radeon RX Vega 56 overall, because of its higher bandwidth. (explain)
Texel RateThe Radeon RX Vega 56 should be a small bit (approximately 1%) better at anisotropic filtering than the Radeon R9 Nano. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX Vega 56 is superior to the Radeon R9 Nano, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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