Compare any two graphics cards:
GeForce 9600 GT 512MB vs Radeon HD 3850 1GB
IntroThe GeForce 9600 GT 512MB uses a 65/55 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 memory works at a frequency of 900 MHz on this card. It features 64 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.Compare that to the Radeon HD 3850 1GB, which features GPU core speed of 668 MHz, and 1024 MB of GDDR3 RAM running at 828 MHz through a 256-bit bus. It also is comprised of 320(64x5) Stream Processors, 16 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 9600 GT 512MB should theoretically perform a bit faster than the Radeon HD 3850 1GB in general. (explain)
Texel RateThe GeForce 9600 GT 512MB should be quite a bit (more or less 95%) faster with regards to AF than the Radeon HD 3850 1GB. (explain)
Pixel RateThe Radeon HD 3850 1GB should be a little bit (more or less 3%) faster with regards to full screen anti-aliasing than the GeForce 9600 GT 512MB, and also will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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