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GeForce GTX Titan Black vs Radeon RX Vega 56

Intro

The GeForce GTX Titan Black features a core clock frequency of 889 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It is made up of 2880 SPUs, 240 TAUs, and 48 Raster Operation Units.

Compare all of that to the Radeon RX Vega 56, which comes with a GPU core clock speed of 1156 MHz, and 8192 MB of HBM2 RAM running at 1600 MHz through a 2048-bit bus. It also is made up of 3584 SPUs, 224 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX Titan Black 11666 points
Difference: 9345 (80%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 56 210 Watts
GeForce GTX Titan Black 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

The Radeon RX Vega 56 should theoretically be quite a bit faster than the GeForce GTX Titan Black overall. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX Titan Black 336000 MB/sec
Difference: 83430 (25%)

Texel Rate

The Radeon RX Vega 56 should be quite a bit (more or less 21%) better at anisotropic filtering than the GeForce GTX Titan Black. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX Titan Black 213360 Mtexels/sec
Difference: 45584 (21%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon RX Vega 56 is the winner, by far. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GTX Titan Black 42672 Mpixels/sec
Difference: 31312 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan Black

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Black Radeon RX Vega 56
Manufacturer nVidia AMD
Year February 2014 September 2017
Code Name GK110-430 Vega 10 XL
Memory 6144 MB 8192 MB
Core Speed 889 MHz 1156 MHz
Memory Speed 7000 MHz 1600 MHz
Power (Max TDP) 250 watts 210 watts
Bandwidth 336000 MB/sec 419430 MB/sec
Texel Rate 213360 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 2880 3584
Texture Mapping Units 240 224
Render Output Units 48 64
Bus Type GDDR5 HBM2
Bus Width 384-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 7080 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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