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Radeon R9 Fury X vs Radeon RX Vega 64

Intro

The Radeon R9 Fury X features a GPU clock speed of 1050 MHz, and the 4096 MB of HBM RAM is set to run at 500 MHz through a 4096-bit bus. It also features 4096 Stream Processors, 256 TAUs, and 64 ROPs.

Compare all that to the Radeon RX Vega 64, which features core clock speeds of 1247 MHz on the GPU, and 1890 MHz on the 8192 MB of HBM2 memory. It features 4096 SPUs as well as 256 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Radeon R9 Fury X 14793 points
Difference: 7193 (49%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 Fury X 275 Watts
Radeon RX Vega 64 295 Watts
Difference: 20 Watts (7%)

Memory Bandwidth

In theory, the Radeon R9 Fury X should be 3% quicker than the Radeon RX Vega 64 overall, because of its higher bandwidth. (explain)

Radeon R9 Fury X 512000 MB/sec
Radeon RX Vega 64 495411 MB/sec
Difference: 16589 (3%)

Texel Rate

The Radeon RX Vega 64 is a bit (about 19%) more effective at texture filtering than the Radeon R9 Fury X. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Radeon R9 Fury X 268800 Mtexels/sec
Difference: 50432 (19%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon RX Vega 64 is superior to the Radeon R9 Fury X, though not by far. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
Radeon R9 Fury X 67200 Mpixels/sec
Difference: 12608 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R9 Fury X

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R9 Fury X Radeon RX Vega 64
Manufacturer AMD AMD
Year June 2015 August 2017
Code Name Fiji XT Vega 10 XT
Memory 4096 MB 8192 MB
Core Speed 1050 MHz 1247 MHz
Memory Speed 500 MHz 1890 MHz
Power (Max TDP) 275 watts 295 watts
Bandwidth 512000 MB/sec 495411 MB/sec
Texel Rate 268800 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 4096 4096
Texture Mapping Units 256 256
Render Output Units 64 64
Bus Type HBM HBM2
Bus Width 4096-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 8900 million 12500 million
Bus PCIe 3.0 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Radeon R9 Fury X

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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