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GeForce 8500 GT vs Radeon HD 5550

Intro

The GeForce 8500 GT comes with a GPU core speed of 450 MHz, and the 512 MB of DDR2 RAM runs at 400 MHz through a 128-bit bus. It also features 16 SPUs, 8 TAUs, and 4 ROPs.

Compare those specifications to the Radeon HD 5550, which features a core clock frequency of 550 MHz and a DDR2 memory frequency of 400 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It features 320(64x5) SPUs, 16 TAUs, and 8 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have exactly the same bandwidth, so in theory they should perform the same. (explain)

Texel Rate

The Radeon HD 5550 should be a lot (more or less 144%) better at texture filtering than the GeForce 8500 GT. (explain)

Radeon HD 5550 8800 Mtexels/sec
GeForce 8500 GT 3600 Mtexels/sec
Difference: 5200 (144%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 5550 is the winner, by far. (explain)

Radeon HD 5550 4400 Mpixels/sec
GeForce 8500 GT 1800 Mpixels/sec
Difference: 2600 (144%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8500 GT

Amazon.com

Check prices at:

Radeon HD 5550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8500 GT Radeon HD 5550
Manufacturer nVidia AMD
Year April 2007 February 9, 2010
Code Name G86 Redwood LE
Memory 512 MB 512 MB
Core Speed 450 MHz 550 MHz
Memory Speed 800 MHz 800 MHz
Power (Max TDP) 45 watts (Unknown) watts
Bandwidth 12800 MB/sec 12800 MB/sec
Texel Rate 3600 Mtexels/sec 8800 Mtexels/sec
Pixel Rate 1800 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 16 320(64x5)
Texture Mapping Units 8 16
Render Output Units 4 8
Bus Type DDR2 DDR2
Bus Width 128-bit 128-bit
Fab Process 80 nm 40 nm
Transistors 210 million 627 million
Bus PCIe x16, PCI, PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 8500 GT

Amazon.com

Check prices at:

Radeon HD 5550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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