Compare any two graphics cards:
GeForce 8800 GTS (G92) vs Radeon HD 3850 512MB
IntroThe GeForce 8800 GTS (G92) uses a 65 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR3 memory runs at a speed of 970 MHz on this card. It features 128 SPUs along with 64 TAUs and 16 ROPs.Compare all that to the Radeon HD 3850 512MB, which has GPU clock speed of 668 MHz, and 512 MB of GDDR3 memory set to run at 828 MHz through a 256-bit bus. It also is comprised of 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 8800 GTS (G92) should theoretically be a little bit better than the Radeon HD 3850 512MB overall. (explain)
Texel RateThe GeForce 8800 GTS (G92) should be quite a bit (about 289%) faster with regards to AF than the Radeon HD 3850 512MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 3850 512MB is superior to the GeForce 8800 GTS (G92), but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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