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GeForce GTX 1070 Ti vs GeForce GTX 980

Intro

The GeForce GTX 1070 Ti features core clock speeds of 1607 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 memory. It features 2432 SPUs as well as 152 Texture Address Units and 64 ROPs.

Compare all of that to the GeForce GTX 980, which has GPU clock speed of 1126 MHz, and 4096 MB of GDDR5 RAM set to run at 1750 MHz through a 256-bit bus. It also features 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1070 Ti 19808 points
GeForce GTX 980 13552 points
Difference: 6256 (46%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
GeForce GTX 1070 Ti 180 Watts
Difference: 15 Watts (9%)

Memory Bandwidth

The GeForce GTX 1070 Ti, in theory, should be a small bit faster than the GeForce GTX 980 in general. (explain)

GeForce GTX 1070 Ti 262144 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 38144 (17%)

Texel Rate

The GeForce GTX 1070 Ti should be much (more or less 69%) faster with regards to anisotropic filtering than the GeForce GTX 980. (explain)

GeForce GTX 1070 Ti 244264 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 100136 (69%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1070 Ti is the winner, by far. (explain)

GeForce GTX 1070 Ti 102848 Mpixels/sec
GeForce GTX 980 72064 Mpixels/sec
Difference: 30784 (43%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1070 Ti

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 Ti GeForce GTX 980
Manufacturer nVidia nVidia
Year November 2017 September 2014
Code Name GP104-300 GM204-400
Memory 8192 MB 4096 MB
Core Speed 1607 MHz 1126 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 180 watts 165 watts
Bandwidth 262144 MB/sec 224000 MB/sec
Texel Rate 244264 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 2432 2048
Texture Mapping Units 152 128
Render Output Units 64 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1070 Ti

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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