Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs Radeon HD 3850 512MB

Intro

The GeForce 8800 GTS (G80) 640MB has a GPU core clock speed of 513 MHz, and the 640 MB of GDDR3 memory is set to run at 792 MHz through a 320-bit bus. It also features 96 SPUs, 48 TAUs, and 20 ROPs.

Compare that to the Radeon HD 3850 512MB, which features core speeds of 668 MHz on the GPU, and 828 MHz on the 512 MB of GDDR3 RAM. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3850 512MB 75 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 68 Watts (91%)

Memory Bandwidth

Theoretically, the GeForce 8800 GTS (G80) 640MB should be a little bit faster than the Radeon HD 3850 512MB overall. (explain)

GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Radeon HD 3850 512MB 52992 MB/sec
Difference: 10368 (20%)

Texel Rate

The GeForce 8800 GTS (G80) 640MB will be a lot (about 130%) better at texture filtering than the Radeon HD 3850 512MB. (explain)

GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Radeon HD 3850 512MB 10688 Mtexels/sec
Difference: 13936 (130%)

Pixel Rate

The Radeon HD 3850 512MB is a small bit (about 4%) better at anti-aliasing than the GeForce 8800 GTS (G80) 640MB, and also will be capable of handling higher resolutions more effectively. (explain)

Radeon HD 3850 512MB 10688 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 428 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon HD 3850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB Radeon HD 3850 512MB
Manufacturer nVidia AMD
Year Nov 2006 (640) Nov 19, 2007
Code Name G80 RV670 PRO
Memory 640 MB 512 MB
Core Speed 513 MHz 668 MHz
Memory Speed 1584 MHz 1656 MHz
Power (Max TDP) 143 watts 75 watts
Bandwidth 63360 MB/sec 52992 MB/sec
Texel Rate 24624 Mtexels/sec 10688 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 10688 Mpixels/sec
Unified Shaders 96 320(64x5)
Texture Mapping Units 48 16
Render Output Units 20 16
Bus Type GDDR3 GDDR3
Bus Width 320-bit 256-bit
Fab Process 90 nm 55 nm
Transistors 681 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon HD 3850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield