Compare any two graphics cards:
Radeon HD 3470 512MB vs Radeon HD 3690/3830
IntroThe Radeon HD 3470 512MB comes with a GPU core clock speed of 800 MHz, and the 512 MB of GDDR3 RAM is set to run at 950 MHz through a 128-bit bus. It also is made up of 40(8x5) Stream Processors, 4 TAUs, and 4 Raster Operation Units.Compare those specs to the Radeon HD 3690/3830, which uses a 55 nm design. AMD has clocked the core speed at 668 MHz. The GDDR3 RAM works at a speed of 828 MHz on this model. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon HD 3470 512MB should be 15% quicker than the Radeon HD 3690/3830 in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon HD 3690/3830 is a lot (about 234%) better at texture filtering than the Radeon HD 3470 512MB. (explain)
Pixel RateThe Radeon HD 3690/3830 should be much (approximately 234%) better at full screen anti-aliasing than the Radeon HD 3470 512MB, and also should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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