Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce GTX 950
IntroThe GeForce GTX 1050 3GB comes with a clock speed of 1392 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 96-bit memory bus, and uses a 14 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 24 ROPs.Compare those specifications to the GeForce GTX 950, which has a GPU core clock speed of 1024 MHz, and 2048 MB of GDDR5 RAM running at 1652 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 48 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 950 will be 23% faster than the GeForce GTX 1050 3GB overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 1050 3GB is quite a bit (about 36%) faster with regards to anisotropic filtering than the GeForce GTX 950. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 1050 3GB is superior to the GeForce GTX 950, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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