Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce GTX 460
IntroThe GeForce GTX 1050 3GB uses a 14 nm design. nVidia has set the core speed at 1392 MHz. The GDDR5 memory works at a speed of 1750 MHz on this specific model. It features 768 SPUs along with 48 TAUs and 24 Rasterization Operator Units.Compare those specifications to the GeForce GTX 460, which has a core clock frequency of 675 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 192-bit bus, and makes use of a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 460 should in theory be just a bit superior to the GeForce GTX 1050 3GB in general. (explain)
Texel RateThe GeForce GTX 1050 3GB will be much (approximately 77%) more effective at AF than the GeForce GTX 460. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 1050 3GB is superior to the GeForce GTX 460, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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