Compare any two graphics cards:
GeForce GTS 250 512MB vs GeForce GTX 1050 3GB
IntroThe GeForce GTS 250 512MB makes use of a 65/55 nm design. nVidia has clocked the core speed at 738 MHz. The GDDR3 RAM runs at a speed of 1100 MHz on this card. It features 128 SPUs along with 64 TAUs and 16 ROPs.Compare those specs to the GeForce GTX 1050 3GB, which comes with a clock frequency of 1392 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 96-bit memory bus, and makes use of a 14 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 1050 3GB should theoretically be a lot superior to the GeForce GTS 250 512MB in general. (explain)
Texel RateThe GeForce GTX 1050 3GB will be quite a bit (approximately 41%) better at texture filtering than the GeForce GTS 250 512MB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 1050 3GB is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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