Compare any two graphics cards:
GeForce 8800 GTX vs GeForce GTX 1050 3GB
IntroThe GeForce 8800 GTX comes with core clock speeds of 575 MHz on the GPU, and 900 MHz on the 768 MB of GDDR3 memory. It features 128 SPUs as well as 64 Texture Address Units and 24 ROPs.Compare those specs to the GeForce GTX 1050 3GB, which has GPU clock speed of 1392 MHz, and 3072 MB of GDDR5 memory set to run at 1750 MHz through a 96-bit bus. It also is comprised of 768 SPUs, 48 TAUs, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 8800 GTX should in theory be a small bit better than the GeForce GTX 1050 3GB in general. (explain)
Texel RateThe GeForce GTX 1050 3GB is quite a bit (more or less 82%) better at texture filtering than the GeForce 8800 GTX. (explain)
Pixel RateThe GeForce GTX 1050 3GB will be much (more or less 142%) more effective at AA than the GeForce 8800 GTX, and also will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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