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GeForce RTX 2070 vs Radeon RX Vega 56

Intro

The GeForce RTX 2070 has a clock speed of 1410 MHz and a GDDR6 memory frequency of 1750 MHz. It also features a 256-bit memory bus, and makes use of a 12 nm design. It is made up of 2304 SPUs, 144 Texture Address Units, and 64 Raster Operation Units.

Compare that to the Radeon RX Vega 56, which makes use of a 14 nm design. AMD has clocked the core speed at 1156 MHz. The HBM2 RAM works at a frequency of 1600 MHz on this specific model. It features 3584 SPUs along with 224 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2070 22282 points
Radeon RX Vega 56 21011 points
Difference: 1271 (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2070 175 Watts
Radeon RX Vega 56 210 Watts
Difference: 35 Watts (20%)

Memory Bandwidth

The GeForce RTX 2070 should in theory perform a little bit faster than the Radeon RX Vega 56 in general. (explain)

GeForce RTX 2070 458752 MB/sec
Radeon RX Vega 56 419430 MB/sec
Difference: 39322 (9%)

Texel Rate

The Radeon RX Vega 56 will be quite a bit (about 28%) better at texture filtering than the GeForce RTX 2070. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce RTX 2070 203040 Mtexels/sec
Difference: 55904 (28%)

Pixel Rate

The GeForce RTX 2070 is a lot (more or less 22%) more effective at anti-aliasing than the Radeon RX Vega 56, and also should be able to handle higher resolutions while still performing well. (explain)

GeForce RTX 2070 90240 Mpixels/sec
Radeon RX Vega 56 73984 Mpixels/sec
Difference: 16256 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2070

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2070 Radeon RX Vega 56
Manufacturer nVidia AMD
Year September 2018 September 2017
Code Name TU104-350 Vega 10 XL
Memory 8192 MB 8192 MB
Core Speed 1410 MHz 1156 MHz
Memory Speed 1750 GB/s 1600 MHz
Power (Max TDP) 175 watts 210 watts
Bandwidth 458752 MB/sec 419430 MB/sec
Texel Rate 203040 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 90240 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 2304 3584
Texture Mapping Units 144 224
Render Output Units 64 64
Bus Type GDDR6 HBM2
Bus Width 256-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce RTX 2070

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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