Compare any two graphics cards:
Radeon HD 3650 256MB vs Radeon HD 3650 512MB
IntroThe Radeon HD 3650 256MB makes use of a 55 nm design. AMD has set the core speed at 725 MHz. The DDR2 RAM is set to run at a speed of 800 MHz on this card. It features 120(24x5) SPUs as well as 8 TAUs and 4 ROPs.Compare those specs to the Radeon HD 3650 512MB, which comes with a clock speed of 725 MHz and a GDDR3 memory frequency of 800 MHz. It also uses a 128-bit bus, and makes use of a 55 nm design. It is comprised of 120(24x5) SPUs, 8 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthBoth cards have the exact same memory bandwidth, so theoretically they should have the same performance. (explain)
Texel RateBoth cards have exactly the same texel rate, so in theory they should perform equally good at at anisotropic filtering. (explain)Pixel RateBoth cards have exactly the same pixel fill rate, so in theory they should be equally good at at full screen anti-aliasing, and be capable of handling the same resolutions. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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