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GeForce RTX 2080 vs Geforce GTX 1080 Ti

Intro

The GeForce RTX 2080 uses a 12 nm design. nVidia has clocked the core speed at 1515 MHz. The GDDR6 RAM runs at a frequency of 1750 MHz on this card. It features 2944 SPUs along with 184 Texture Address Units and 64 Rasterization Operator Units.

Compare all that to the Geforce GTX 1080 Ti, which features core speeds of 1480 MHz on the GPU, and 1376 MHz on the 11264 MB of GDDR5X memory. It features 3584 SPUs as well as 224 TAUs and 88 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
GeForce RTX 2080 26155 points
Difference: 1474 (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2080 215 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 35 Watts (16%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 1080 Ti should theoretically be a bit superior to the GeForce RTX 2080 overall. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
GeForce RTX 2080 458752 MB/sec
Difference: 36864 (8%)

Texel Rate

The Geforce GTX 1080 Ti is a little bit (approximately 19%) better at AF than the GeForce RTX 2080. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
GeForce RTX 2080 278760 Mtexels/sec
Difference: 52760 (19%)

Pixel Rate

The Geforce GTX 1080 Ti should be quite a bit (about 34%) more effective at anti-aliasing than the GeForce RTX 2080, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
GeForce RTX 2080 96960 Mpixels/sec
Difference: 33280 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080

Amazon.com

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Geforce GTX 1080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Geforce GTX 1080 Ti
Manufacturer nVidia nVidia
Year September 2018 March 2017
Code Name TU104-400A-A1 GP102
Memory 8192 MB 11264 MB
Core Speed 1515 MHz 1480 MHz
Memory Speed 1750 GB/s 11008 MHz
Power (Max TDP) 215 watts 250 watts
Bandwidth 458752 MB/sec 495616 MB/sec
Texel Rate 278760 Mtexels/sec 331520 Mtexels/sec
Pixel Rate 96960 Mpixels/sec 130240 Mpixels/sec
Unified Shaders 2944 3584
Texture Mapping Units 184 224
Render Output Units 64 88
Bus Type GDDR6 GDDR5X
Bus Width 256-bit 352-bit
Fab Process 12 nm 16 nm
Transistors (Unknown) million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce RTX 2080

Amazon.com

Check prices at:

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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