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GeForce RTX 2080 vs Geforce GTX 690

Intro

The GeForce RTX 2080 comes with core clock speeds of 1515 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 RAM. It features 2944 SPUs along with 184 Texture Address Units and 64 Rasterization Operator Units.

Compare those specifications to the Geforce GTX 690, which has clock speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
Geforce GTX 690 13111 points
Difference: 13044 (99%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2080 215 Watts
Geforce GTX 690 300 Watts
Difference: 85 Watts (40%)

Memory Bandwidth

Performance-wise, the GeForce RTX 2080 should theoretically be a little bit superior to the Geforce GTX 690 overall. (explain)

GeForce RTX 2080 458752 MB/sec
Geforce GTX 690 384512 MB/sec
Difference: 74240 (19%)

Texel Rate

The GeForce RTX 2080 should be a bit (approximately 19%) faster with regards to texture filtering than the Geforce GTX 690. (explain)

GeForce RTX 2080 278760 Mtexels/sec
Geforce GTX 690 234240 Mtexels/sec
Difference: 44520 (19%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce RTX 2080 is a better choice, and very much so. (explain)

GeForce RTX 2080 96960 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 38400 (66%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 2080

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Geforce GTX 690
Manufacturer nVidia nVidia
Year September 2018 April 2012
Code Name TU104-400A-A1 GK104
Memory 8192 MB 2048 MB (x2)
Core Speed 1515 MHz 915 MHz (x2)
Memory Speed 1750 GB/s 6008 MHz (x2)
Power (Max TDP) 215 watts 300 watts
Bandwidth 458752 MB/sec 384512 MB/sec
Texel Rate 278760 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 96960 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 2944 1536 (x2)
Texture Mapping Units 184 128 (x2)
Render Output Units 64 32 (x2)
Bus Type GDDR6 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 12 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce RTX 2080

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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