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Radeon HD 3650 vs Radeon HD 3650 512MB

Intro

The Radeon HD 3650 has a GPU core speed of 725 MHz, and the 1024 MB of GDDR4 RAM runs at 800 MHz through a 128-bit bus. It also features 120(24x5) Stream Processors, 8 Texture Address Units, and 4 Raster Operation Units.

Compare all of that to the Radeon HD 3650 512MB, which comes with GPU core speed of 725 MHz, and 512 MB of GDDR3 memory running at 800 MHz through a 128-bit bus. It also features 120(24x5) Stream Processors, 8 Texture Address Units, and 4 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have exactly the same bandwidth, so in theory they should have the same performance. (explain)

Texel Rate

Both cards have the exact same texel rate, so theoretically they should perform equally good at at anisotropic filtering. (explain)

Pixel Rate

Both cards have the exact same pixel rate, so theoretically they should be equally good at at anti-aliasing, and be capable of handling the same resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 3650

Amazon.com

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Radeon HD 3650 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3650 Radeon HD 3650 512MB
Manufacturer AMD AMD
Year 2008 2008
Code Name RV635 PRO RV635 PRO
Memory 1024 MB 512 MB
Core Speed 725 MHz 725 MHz
Memory Speed 1600 MHz 1600 MHz
Power (Max TDP) 78 watts 78 watts
Bandwidth 25600 MB/sec 25600 MB/sec
Texel Rate 5800 Mtexels/sec 5800 Mtexels/sec
Pixel Rate 2900 Mpixels/sec 2900 Mpixels/sec
Unified Shaders 120(24x5) 120(24x5)
Texture Mapping Units 8 8
Render Output Units 4 4
Bus Type GDDR4 GDDR3
Bus Width 128-bit 128-bit
Fab Process 55 nm 55 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16/AGP 8x PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

Radeon HD 3650

Amazon.com

Check prices at:

Radeon HD 3650 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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