Compare any two graphics cards:
GeForce GTX Titan vs Radeon RX 590
IntroThe GeForce GTX Titan comes with a GPU core clock speed of 837 MHz, and the 6144 MB of GDDR5 RAM runs at 1502 MHz through a 384-bit bus. It also is comprised of 2688 Stream Processors, 224 TAUs, and 48 ROPs.Compare those specifications to the Radeon RX 590, which features core speeds of 1469 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 memory. It features 2304 SPUs along with 144 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX Titan, in theory, should be just a bit faster than the Radeon RX 590 overall. (explain)
Texel RateThe Radeon RX 590 should be a bit (more or less 13%) more effective at AF than the GeForce GTX Titan. (explain)
Pixel RateThe Radeon RX 590 should be a little bit (about 17%) more effective at anti-aliasing than the GeForce GTX Titan, and also will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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