Compare any two graphics cards:
GeForce GTX 1080 vs GeForce RTX 2060
IntroThe GeForce GTX 1080 features a clock frequency of 1607 MHz and a GDDR5X memory frequency of 1251 MHz. It also makes use of a 256-bit bus, and uses a 16 nm design. It is comprised of 2560 SPUs, 160 TAUs, and 64 ROPs.Compare that to the GeForce RTX 2060, which features GPU clock speed of 1365 MHz, and 6144 MB of GDDR6 memory set to run at 1750 MHz through a 192-bit bus. It also features 1920 Stream Processors, 120 TAUs, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2060 will be 5% faster than the GeForce GTX 1080 overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 1080 is quite a bit (approximately 57%) faster with regards to AF than the GeForce RTX 2060. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1080 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!