Compare any two graphics cards:
GeForce RTX 2060 vs Radeon R9 290X
IntroThe GeForce RTX 2060 makes use of a 12 nm design. nVidia has clocked the core speed at 1365 MHz. The GDDR6 memory is set to run at a speed of 1750 MHz on this model. It features 1920 SPUs as well as 120 TAUs and 48 Rasterization Operator Units.Compare those specifications to the Radeon R9 290X, which comes with GPU core speed of 800 MHz, and 4096 MB of GDDR5 memory running at 1250 MHz through a 512-bit bus. It also is comprised of 2816 SPUs, 176 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 2060 should theoretically be a bit better than the Radeon R9 290X in general. (explain)
Texel RateThe GeForce RTX 2060 will be a small bit (more or less 16%) more effective at texture filtering than the Radeon R9 290X. (explain)
Pixel RateThe GeForce RTX 2060 should be quite a bit (more or less 28%) faster with regards to anti-aliasing than the Radeon R9 290X, and also should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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