Compare any two graphics cards:
GeForce GTX Titan vs GeForce RTX 2060
IntroThe GeForce GTX Titan features a clock frequency of 837 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 384-bit bus, and uses a 28 nm design. It features 2688 SPUs, 224 Texture Address Units, and 48 ROPs.Compare all of that to the GeForce RTX 2060, which uses a 12 nm design. nVidia has clocked the core frequency at 1365 MHz. The GDDR6 memory is set to run at a speed of 1750 MHz on this particular model. It features 1920 SPUs as well as 120 TAUs and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 2060 should in theory be just a bit superior to the GeForce GTX Titan overall. (explain)
Texel RateThe GeForce GTX Titan will be just a bit (more or less 14%) more effective at anisotropic filtering than the GeForce RTX 2060. (explain)
Pixel RateThe GeForce RTX 2060 should be quite a bit (about 63%) better at FSAA than the GeForce GTX Titan, and capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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