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GeForce GTX 590 vs GeForce RTX 2060

Intro

The GeForce GTX 590 has a GPU core clock speed of 607 MHz, and the 1536 MB of GDDR5 memory is set to run at 855 MHz through a 384-bit bus. It also features 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Compare all that to the GeForce RTX 2060, which comes with core speeds of 1365 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR6 RAM. It features 1920 SPUs as well as 120 Texture Address Units and 48 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2060 160 Watts
GeForce GTX 590 365 Watts
Difference: 205 Watts (128%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 2060 should be a bit faster than the GeForce GTX 590 in general. (explain)

GeForce RTX 2060 344064 MB/sec
GeForce GTX 590 328320 MB/sec
Difference: 15744 (5%)

Texel Rate

The GeForce RTX 2060 should be a lot (approximately 111%) more effective at anisotropic filtering than the GeForce GTX 590. (explain)

GeForce RTX 2060 163800 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 86104 (111%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce RTX 2060 is a better choice, not by a very large margin though. (explain)

GeForce RTX 2060 65520 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 7248 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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GeForce RTX 2060

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 GeForce RTX 2060
Manufacturer nVidia nVidia
Year March 2011 January 2019
Code Name GF110 TU106-200A-KA-A1
Memory 1536 MB (x2) 6144 MB
Core Speed 607 MHz (x2) 1365 MHz
Memory Speed 3420 MHz (x2) 3500 GB/s
Power (Max TDP) 365 watts 160 watts
Bandwidth 328320 MB/sec 344064 MB/sec
Texel Rate 77696 Mtexels/sec 163800 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 65520 Mpixels/sec
Unified Shaders 512 (x2) 1920
Texture Mapping Units 64 (x2) 120
Render Output Units 48 (x2) 48
Bus Type GDDR5 GDDR6
Bus Width 384-bit (x2) 192-bit
Fab Process 40 nm 12 nm
Transistors 3000 million 10800 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

GeForce RTX 2060

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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