Compare any two graphics cards:
GeForce GTX 1660 Ti vs GeForce GTX Titan
IntroThe GeForce GTX 1660 Ti comes with a GPU core clock speed of 1500 MHz, and the 6144 MB of GDDR6 memory runs at 1500 MHz through a 192-bit bus. It also features 1536 Stream Processors, 96 TAUs, and 48 Raster Operation Units.Compare those specifications to the GeForce GTX Titan, which has clock speeds of 837 MHz on the GPU, and 1502 MHz on the 6144 MB of GDDR5 memory. It features 2688 SPUs along with 224 TAUs and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 1660 Ti should theoretically be a little bit better than the GeForce GTX Titan overall. (explain)
Texel RateThe GeForce GTX Titan is much (approximately 30%) faster with regards to anisotropic filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateThe GeForce GTX 1660 Ti should be much (more or less 79%) more effective at FSAA than the GeForce GTX Titan, and also will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!