Compare any two graphics cards:
Radeon RX 460 vs Radeon RX 560
IntroThe Radeon RX 460 features a GPU clock speed of 1090 MHz, and the 4096 MB of GDDR5 memory runs at 1750 MHz through a 128-bit bus. It also is comprised of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon RX 560, which makes use of a 14 nm design. AMD has set the core speed at 1175 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this model. It features 1024 SPUs as well as 64 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 560 should be a little bit faster than the Radeon RX 460 overall. (explain)
Texel RateThe Radeon RX 560 should be a lot (approximately 23%) faster with regards to anisotropic filtering than the Radeon RX 460. (explain)
Pixel RateThe Radeon RX 560 should be just a bit (approximately 8%) better at AA than the Radeon RX 460, and should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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