Compare any two graphics cards:
Radeon R7 360 vs Radeon RX 560
IntroThe Radeon R7 360 uses a 28 nm design. AMD has clocked the core speed at 1050 MHz. The GDDR5 memory runs at a speed of 1625 MHz on this specific model. It features 768 SPUs as well as 48 TAUs and 16 Rasterization Operator Units.Compare all of that to the Radeon RX 560, which uses a 14 nm design. AMD has set the core speed at 1175 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this specific model. It features 1024 SPUs as well as 64 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 560 should perform a bit faster than the Radeon R7 360 in general. (explain)
Texel RateThe Radeon RX 560 will be a lot (approximately 49%) faster with regards to AF than the Radeon R7 360. (explain)
Pixel RateThe Radeon RX 560 is a little bit (about 12%) more effective at full screen anti-aliasing than the Radeon R7 360, and will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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