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Radeon HD 4850 X2 512MB vs Radeon RX 560

Intro

The Radeon HD 4850 X2 512MB has a GPU clock speed of 625 MHz, and the 512 MB of GDDR3 memory is set to run at 993 MHz through a 256-bit bus. It also features 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

Compare all that to the Radeon RX 560, which has core speeds of 1175 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 1024 SPUs along with 64 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 560 80 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 170 Watts (213%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 512MB is 11% quicker than the Radeon RX 560 in general, due to its greater bandwidth. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
Radeon RX 560 114688 MB/sec
Difference: 12416 (11%)

Texel Rate

The Radeon RX 560 will be much (approximately 50%) faster with regards to AF than the Radeon HD 4850 X2 512MB. (explain)

Radeon RX 560 75200 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 25200 (50%)

Pixel Rate

The Radeon HD 4850 X2 512MB is a little bit (more or less 6%) better at full screen anti-aliasing than the Radeon RX 560, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Radeon RX 560 18800 Mpixels/sec
Difference: 1200 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 512MB

Amazon.com

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Radeon RX 560

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 512MB Radeon RX 560
Manufacturer AMD AMD
Year Nov 7, 2008 May 2017
Code Name R700 Baffin
Memory 512 MB (x2) 4096 MB
Core Speed 625 MHz (x2) 1175 MHz
Memory Speed 1986 MHz (x2) 7000 MHz
Power (Max TDP) 250 watts 80 watts
Bandwidth 127104 MB/sec 114688 MB/sec
Texel Rate 50000 Mtexels/sec 75200 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 18800 Mpixels/sec
Unified Shaders 800(160x5) (x2) 1024
Texture Mapping Units 40 (x2) 64
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 14 nm
Transistors 956 million 3000 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon RX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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