Compare any two graphics cards:
GeForce 9600 GT 1GB vs GeForce 9800 GTX
IntroThe GeForce 9600 GT 1GB makes use of a 65/55 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this specific model. It features 64 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.Compare all that to the GeForce 9800 GTX, which features a GPU core clock speed of 675 MHz, and 512 MB of GDDR3 RAM running at 1100 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 9800 GTX should theoretically be much superior to the GeForce 9600 GT 1GB in general. (explain)
Texel RateThe GeForce 9800 GTX should be quite a bit (more or less 108%) faster with regards to texture filtering than the GeForce 9600 GT 1GB. (explain)
Pixel RateThe GeForce 9800 GTX should be a little bit (about 4%) faster with regards to AA than the GeForce 9600 GT 1GB, and should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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