Compare any two graphics cards:
GeForce GTX 1650 vs GeForce GTX 560 Ti
IntroThe GeForce GTX 1650 has a clock speed of 1485 MHz and a GDDR5 memory frequency of 2001 MHz. It also makes use of a 128-bit bus, and uses a 12 nm design. It features 896 SPUs, 56 TAUs, and 32 Raster Operation Units.Compare those specs to the GeForce GTX 560 Ti, which comes with a GPU core clock speed of 822 MHz, and 1024 MB of GDDR5 RAM running at 1002 MHz through a 256-bit bus. It also features 384 Stream Processors, 64 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1650 should perform a small bit faster than the GeForce GTX 560 Ti in general. (explain)
Texel RateThe GeForce GTX 1650 is a lot (about 58%) more effective at anisotropic filtering than the GeForce GTX 560 Ti. (explain)
Pixel RateThe GeForce GTX 1650 should be quite a bit (about 81%) better at AA than the GeForce GTX 560 Ti, and also should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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